Specialized Honours Bachelor of Arts in Digital Media

Digital Program

Students in the Digital Media program complete a common core curriculum in the first 18 months of the program. They then have the opportunity to choose one of three streams of study – Digital Media Arts, Digital Media Game Arts or Digital Media Development – according to their interests. The Digital Media Arts stream focuses strongly on digital arts creation and production, Digital Media Development is oriented more to computer science, and Digital Media Game Arts involves students in game theory and production.

While pursuing their stream of choice, Digital Media students come together for several courses in their upper years. Media Signal Processing in the second year, Collaborative Project Development/Collaborative Project Development in Games in third year and the Capstone course (Digital Media Project) in fourth year involve large and small group projects that allow students to advance their specific interests and gain valuable large-scale development skills.

Students enrolled in other programs at York may choose to pursue a minor in Computational Arts and Technology through the Department of Computational Arts in the School of the Arts, Media, Performance & Design.

How to Apply

Admission Requirements

Academic Calendar – Degree Requirements

Sample Courses

1020- DATT-1000 6.0 Introduction to Interactive Digital Media

Introduces programming environments designed for creative use, such as Max/MSP. These will be put in practice by students in developing their own projects. Emphasis on cultural analysis about the important role that computational media have in the arts, as well as integration of key ideas and methods from computer science. Course credit exclusion: FA/FACS 2930 6.00. Open to non-majors.

DATT1100 3.0-Fundamentals of Digital Media Studies

Offers students a survey of digital media through an investigation of historical and theoretical sources that explore the intersection of art and technology. Potential topics include cybernetics, artificial intelligence, human-computer interfaces, artScience, hypertext, net technologies, and the philosophy of science. Course credit exclusion: FA/FACS 1100 3.00.

DATT 2100 3.0-Publishing in Digital Media

Introduces techniques and strategies for the documentation and dissemination of work in the digital age. Students will expand their skills in traditional and internet-based research in tandem with developing competence in the clear, concise communication of ideas through appropriate integration of text, visual, sonic and interactive components. Overview of tools such as image processing, web development, mobile content development, and content management systems. Course credit exclusion: FA/FACS 2500 3.00.

3DATT 3941 3.0-Digital Fabrication

Introduces students to the possibilities for translating digital objects into physical objects using three-dimensional printing technologies, and the related conceptual concerns. Prerequisite: FA/DATT 3940 3.00 or FA/VISA 3033 3.00.

DATT 4932 3.0-Interactive Stage:Exploration in electronically mediated performance

Explores the creation of interactive stage environments for live performance. Students will investigate various strategies where-by on-stage ‘events’ (physical, vocal, physiological, etc.) manipulate audio, video and/or lighting events. Students will be introduced to dedicated interactive and show control software, and become adept at programming interactive environments. Through a contextual survey of the history of intermedial performance, students will develop a critical understanding of the use of digital media in contemporary live performance. Prerequisite: FA/FACS 2936 3.00 or FA/DANC 3220 3.00 or FA/DANC 4220 3.00 or permission of the course director.